Conquest.eth is a unique game of diplomacy. It uses blockchain to allow new game mechanics at a scale not possible before making it both permision-less and persistent. The game runs forever with players competing and collaborating.
While most PVP games require players to meet in a lobby, in Conquest, any players can join at any time. And contrary to most online strategy games where players can easily cheat by creating multiple accounts and get an unfair advantage, conquest is designed to prevent such situation and scale with it.
This is possible thanks to conquest's unique "stake to play" mechanism and its use of blockchain network. While this introduces a barrier to entry to many, for those inclined to risk money to play games (like poker), it introduces a great sense of immersion. Players in conquest has spent their whole day planning their next moves. And what is the most exciting is that players created alliances and tooling to win. It is a social game and with it comes a lot of emotion and a strong sense of community.
At Etherplay we started to explore the intersection of blockchain and gaming back in 2016. Inspired by even earlier experiments like Hunter Coin we saw the potential in blockchain for novel type of games. You can read more about the idea on Ronan's article on "Infinite Games".
Prior to conquest.eth we explored various games, including our skill game platform Etherplay which ran the first games on Ethereum that could be played right in your browser. Then we continued exploring what was possible with this new exciting technology and started experimenting with on-chain games (games where all the rules are encoded on the blockchain) like our game "Tug of War" and later in collaboration with Jia, "Ethernal". The later attracted a enthusiastic community who played the game on Polygon testnet.
We learned a lot and realised the potential for simple game mechanism mixed with a social component: Diplomacy. That's how conquest was born. Since then, there has been 2 alphas, 1 beta and finally the current "Defcon" edition running permanently on the Gnosis Chain.
Conquest's unique features are in its possibility for players to collaborate and build on top of the game. Indeed conquest is a game but also a protocol. Its rules are immutable and interroperable. We already saw the cosntruction of tools in the community and expect to see more.
- Conquest's game is interroperable: anyone can build tools on top of it.
- The path to success is diplomacy
- It uses hidden information to allow all sort of diplomatic moves, including betrayal
- It allow Player to form programmable alliance with rules of their own
- It runs over long period and let you play at your own rythm.
Etherplay Entertainment Limited hereby grants permission for the use of in-game audio & video for “Let’s Play”, “Preview”, “Review” and/or “Commentary”-style videos on Youtube, Twitch.tv or other video/streaming sites.
This includes ad-supported/monetized channels/videos. The creator of the video may use in-game audio & video for as many videos as desired.
Please include a link to the game’s site (https://conquest.game).
If you have any questions, don’t hesitate to contact us.
Founded in 2016, Etherplay is a Blockchain Game Studio Based in Scotland Building Unstoppable Games running on ethereum.
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